Monday, 21 January 2013

Cyber-bullying in the future

Technological advancements are rapid and it won't be long till we see new forms of cyber bullying. 
Will there be a greater increase in cyber-bullying through virtual worlds like Second Life, where there are few rules, little adult supervision, and opportunity for a resultant deterioration in social relationships?
What do you guys think? 

As stated by The Be Web Aware project,
Multiplayer online games and virtual worlds can be venues for harassment and cyberbullying when kids are playing or using the chat features to talk to other players. According to a 2008 Pew Internet & American Life Project report, more than half of teens who play games report seeing or hearing “people being mean and overly aggressive while playing”; a quarter of them report that this happens “often.”

I believe this is true. I personally have experienced many occasions in which users over virtual worlds in mutliplayer games have forcefully asked me to perform certain tasks.
Has this ever happened to you. Feel free to contribute to the discussion below or contact on our email.


Please have a look at the attached video below for more insights to Cyberbullying And Virtual World Issues. 



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